- TVTROPES ETERNAL CARD GAME HOW TO
- TVTROPES ETERNAL CARD GAME GENERATOR
- TVTROPES ETERNAL CARD GAME MODS
Putting on her on a team will always guarantee the job gets done, but does not guarantee that the team wouldn't have done a better job without her. Using the previous example, rephrasing the goal as "get into this building undetected within the next ten minutes without damaging the structure or significantly injuring anyone" would put Plan-C out of commission for at least a few minutes. Trying to do this will cause intense thinker headaches and complicate future paths. In addition, her shard is not a fan of trying to game it by adding multiple restrictions to a goal. As long as her shard is happy with her the paths will never be too problematic, but they will never be ideal. Often the path to "get into this building" will involve constructing improvised explosives to knock down a wall instead of just opening the door with the key that's under the mat.
TVTROPES ETERNAL CARD GAME HOW TO
When she asks her power for how to achieve a goal, it will provide her with a series of steps to achieve the goal, but definitely not the optimal series of steps to achieve the goal.
![tvtropes eternal card game tvtropes eternal card game](https://www.freetoplay.cz/wp-content/uploads/2020/04/Eternal-Card-Game.jpg)
Plan-C is a Thinker with a heavily nerfed version of Path to Victory.
TVTROPES ETERNAL CARD GAME GENERATOR
The trope I got from the random generator was: Outside-The-Box Tactic If the SCP existed in Worm, her costume would be a walking cognitohazard. Her magnum opus is a chemical weapon that induces dissociation: victims perceive their future selves as an entirely different person, and act with pretty much zero regard for long-term consequences. Azucar is a psychological tinker that can induce neuroses through an impressive range of vectors - from designer drugs to manufactured advertisements. Of course, a side-effect of this is that you aren't expecting him to be anywhere else - making whatever he actually does come as a complete surprise.īottled Heroic Resolve. If you don't know where he is, you become completely convinced that he's lurking nearby, just out of sight. The aura grows in intensity as Bercilak takes damage, but resets to zero whenever he openly attacks someone. Bercilak (the third iteration) is a minor brute who emits a master aura that discourages people from defending themselves.
![tvtropes eternal card game tvtropes eternal card game](https://static.tvtropes.org/pmwiki/pub/images/ffiv_rubicante_healing.png)
Your volatility/emotional instability scales with how dumb you think bystanders are. Rage Quit (from Gibbering Genius): your intelligence scales with how smart bystanders think you are. Note there is a 10 minute delay before you can comment.īe wary of spaces between the exclamation marks and the text.
![tvtropes eternal card game tvtropes eternal card game](https://static.tvtropes.org/pmwiki/pub/images/ocarina_ending_01.jpg)
If you want clarification, see the latter half of the Welcome post.No racism, sexism, real-world politics, threats or encouragement of self-harm.No random 'reminds me of' posts (gifs, images, vids or text posts not directly having to do with /r/parahumans content).No intentionally low effort posts ('shitposts') or general memes.
TVTROPES ETERNAL CARD GAME MODS
If your posts aren't appearing, contact the mods automoderator removes new posts and posts from low-karma accounts to keep the spam out.